The story

The sorcerer Karvarel cursed as he peered into his magic mirror. Young Prince Argonn, beloved ruler of Enthuriel, whom he had sought (in the original Infinity Quest) to lead to his death in a series of evil dungeons, had survived all the trials and returned in triumph to his castle. Must Karvarel continue to endure the spectacle of the Prince’s generosity and kindness, not to mention his already healthy pride, now bound to be even more swollen up? The sorcerer swore that it would not be so.

He pondered his previous attempts. Why had they failed? He decided he had exhibited a paucity of imagination, a narrowness of vision. Karvarel resolved to invoke again the powers of the Nether Realms, but this time he would bargain for many more creatures and devices of evil, this time the complexity of the task facing Prince Argonn would be insurmountable… Yet still, driven by the law of fairness, Karvarel was bound to scatter helpful magic throughout the levels he had built.

And some weeks later, as Prince Argonn rested on his laurels, once more he found the world around him growing suddenly pale and vague; the next instant he was magically transported to Karvarel’s complex. “Welcome!” the sorcerer’s cruel voice mocked him.

From everywhere Prince Argonn looked, foul monsters were emerging from their lairs and converging upon him, intent on his slaughter. Once more, he drew his sword, limbered his bow and, muttering a prayer, set bravely forth, to escape or perish…